Jelly Cube A Relaxing Tetris Twist with a Wobbly Touch

In Jelly Cube, the classic block-stacking formula expands into a serene third dimension. Vibrant, wobbly jelly shapes descend into a volumetric playfield, where you must think not only in height and width, but also in depth. This added layer of space creates a uniquely satisfying and strategic challenge.

Each piece sways and jiggles gently as it falls, creating a soothing visual effect. The atmosphere is calm, with soft colors and an ambient soundtrack designed for tranquil focus.

But don’t be fooled by the serenity—mastering the 3D space demands keen spatial planning and precision as the pace intensifies. The goal remains pure: beat your own high score. No frantic competition, just you and the deepening puzzle.

Perfect for a mental reset between tasks. Jelly Cube: a deeper kind of break. Challenge your mind. Relax in 3D.


Jelly Cube - Help Us Shape the Final Game!

A cozy, wobbly puzzle experience currently in development.

We are developing Jelly Cube, a serene yet challenging twist on the classic block-stacking formula where every piece is made of satisfying, wobbly jelly. The goal is to create a perfect game for a quick, calming break where the only competition is against yourself and your own high score.

But to make it the best experience it can be, we need your help.

This is where you come in. By supporting us during this development phase, you're not just getting early access—you're becoming a crucial part of the creative process. Your feedback will directly influence game balance, features, and polish. We want to build this game with our future community, not just for them.

Be a Founding Member & Get Rewards

As a thank you for believing in Jelly Cube early, we're offering special supporter tiers. Your contribution is both a donation to fund the final stretch of development and a pre-order for the complete experience.

  • Supporter Tier - $4.99 | Join the Inner Circle
    • Exclusive Discord Access: Get a behind-the-scenes look at the development process. Chat with the developers, see how the jelly wiggles are made, share your ideas, and get sneak peeks of our future projects. Your voice will be heard.

Our Vision & Your Support

Our immediate goal is to polish and release Jelly Cube on Steam for PC and Mac. However, with strong community interest and support, we plan to bring this relaxing puzzle game to consoles in the future. Your support now not only helps finish the game but also shows there's a demand to see Jelly Cube on more platforms.

Help us turn this calming, wobbly vision into a reality. Support development, shape the game, and secure your copy today!

StatusIn development
PlatformsHTML5, Windows
Release date 58 days ago
AuthorsTarcísio Rezende, Paulo Abreu
GenrePuzzle
Made withUnity, Blender, Adobe Photoshop
Tags3D, Arcade, calming, Short, tetris-like
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

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Click download now to get access to the following files:

JellyCube Ver. 0.32 41 MB
JellyCube Ver. 0.32 On UnityPlay
External

Development log

Comments

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How can we support? I see two tiers but I don't see how to pay for them. 

Now you can support us, clicking in download button!

Played the game for like 5 minutes, but I liked the idea! Got some sugestions for the gameplay:

  • The movement of the pieces is relative to a fixed axis, make it relative to the camera rotation (like pressing D moves the piece "to the right" of the screen, regardless of the rotation of the camera for example).
  • To rotation axes of the pieces on the other hand are relative to the piece original rotation, make those axes "global", like a "vertical" rotation and a "horizontal" rotation (or maybe add a third one if you guys feel like it).
  • I really miss a button to keep a piece on reserve, the cube is a harsh one to fit T.T
  • Consider resizing the board. Classic tetris have 10 columns and the "contact" size of the pieces range from 1 to 4, but usually pieces that have one side with contect size 3, or 4 have a smaller one (like the L, T and I). The only piece you don't have a choice is the square, but in that case you have a decent probability of two adjacent columns having the same height. But in the case of the cube, you need four columns adjacent in a speciffic arrangement to have the same height in order to fit it without generating holes.
  • Another option may be to change the probability of a piece to appear. On classic tetris all pieces have size 4, but in this game I saw pieces of size 1,3,4 and 8 (don't know if there are more). Maybe if pieces of size 4 are more common and the further the sizes is away from 4, the rarer is for the piece to show up.

Thank you for your feedback! We have been working to improve our game and your thoughts are important to us.